![]() ![]() This issue becomes even more problematic on quests that require you to interact with or kill certain high level, uber difficult enemies. The annoyances don’t end there – some missions will send various members of your group to alternate locations to complete the objective at hand, despite entering the quest at the same time, requiring you to break away (which is a death sentence, but we’ll come back to this later) or do the same objective twice. This makes up roughly half of the objectives I’ve come across, including making your way into a building or killing everything in sight, only to loot resources and interact with a PC. While I fully understand the desire to make the player put in work to progress, it grows tiring early on having to wait around on your party members while they interact with the same terminal you just did, with the overly long faux loading screens. In the wasteland each and every member of the party will have to complete the same objective to receive credit. This ignores the progression system multiplayer RPG games such as Borderlands or Dead Island set as a standard, where progress for the group was made once a single person completed an objective. This not only affects the pace of the story, but the way the quests are structured when playing in a group.įallout 76 requires a great deal of patience when playing with friends, assuming you give a crap about the rest of the group. The problem with this lies in the fact that due to this being an online only game, you are always open to attack, leading you to rushing through reading the terminals or trying to follow the voice overs while enemies and gunfire drown out the sound, essentially creating an unneeded distraction from the narrative. ![]() The story is exclusively drip fed by means of audio logs, computer terminals, and NPC robots. The inhabitants exit the vault and set off to rebuild America post nuclear war. Even after spending upwards of 40 hours playing, I can’t begin to tell you a thing about the story beyond the fact that you begin the journey into the foothills of West Virginia on Reclamation Day, the scheduled opening of Vault 76. There is a story for those worried about that, but it’s not delivered in the tried and true method Bethesda fans have grown to love. While the final results are not nearly as bad as I was anticipating, even after playing through most of the pre-release Beta sessions, it still feels a bit lacking when compared to the previous entries in the series. I was unsure of how a solo experience perfectly suited for the world Bethesda had crafted would stack up against an always online version. As someone who’s been a fan of the series since Fallout 3, I was a bit apprehensive as I walked into the Beta. After months of speculation and weighing the pros and cons of the massive changes coming to everyone’s favorite post-apocalyptic RPG series, Fallout 76 has released. ![]()
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